//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2021 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: SMAW
// Model Creator: 
// Created on: 04.04.2021 - 20:14:15
// Last changed on: 04.04.2021 - 20:14:15

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelMK153 extends ModelGun //Same as Filename
{
    int textureX = 512;
    int textureY = 512;

    public ModelMK153() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[243];
        gunModel[0] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // 001
        gunModel[1] = new ModelRendererTurbo(this, 153, 65, textureX, textureY); // 002
        gunModel[2] = new ModelRendererTurbo(this, 305, 65, textureX, textureY); // 003
        gunModel[3] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // 004
        gunModel[4] = new ModelRendererTurbo(this, 153, 81, textureX, textureY); // 005
        gunModel[5] = new ModelRendererTurbo(this, 305, 81, textureX, textureY); // 006
        gunModel[6] = new ModelRendererTurbo(this, 1, 97, textureX, textureY); // 007
        gunModel[7] = new ModelRendererTurbo(this, 153, 97, textureX, textureY); // 008
        gunModel[8] = new ModelRendererTurbo(this, 305, 97, textureX, textureY); // 009
        gunModel[9] = new ModelRendererTurbo(this, 1, 113, textureX, textureY); // 010
        gunModel[10] = new ModelRendererTurbo(this, 153, 113, textureX, textureY); // 011
        gunModel[11] = new ModelRendererTurbo(this, 305, 113, textureX, textureY); // 012
        gunModel[12] = new ModelRendererTurbo(this, 465, 1, textureX, textureY); // 013
        gunModel[13] = new ModelRendererTurbo(this, 465, 9, textureX, textureY); // 014
        gunModel[14] = new ModelRendererTurbo(this, 465, 17, textureX, textureY); // 015
        gunModel[15] = new ModelRendererTurbo(this, 465, 25, textureX, textureY); // 016
        gunModel[16] = new ModelRendererTurbo(this, 465, 33, textureX, textureY); // 017
        gunModel[17] = new ModelRendererTurbo(this, 465, 41, textureX, textureY); // 018
        gunModel[18] = new ModelRendererTurbo(this, 465, 49, textureX, textureY); // 019
        gunModel[19] = new ModelRendererTurbo(this, 465, 57, textureX, textureY); // 020
        gunModel[20] = new ModelRendererTurbo(this, 441, 65, textureX, textureY); // 021
        gunModel[21] = new ModelRendererTurbo(this, 441, 73, textureX, textureY); // 022
        gunModel[22] = new ModelRendererTurbo(this, 441, 81, textureX, textureY); // 023
        gunModel[23] = new ModelRendererTurbo(this, 441, 89, textureX, textureY); // 024
        gunModel[24] = new ModelRendererTurbo(this, 441, 97, textureX, textureY); // 025
        gunModel[25] = new ModelRendererTurbo(this, 441, 105, textureX, textureY); // 026
        gunModel[26] = new ModelRendererTurbo(this, 441, 113, textureX, textureY); // 027
        gunModel[27] = new ModelRendererTurbo(this, 441, 121, textureX, textureY); // 028
        gunModel[28] = new ModelRendererTurbo(this, 1, 129, textureX, textureY); // 029
        gunModel[29] = new ModelRendererTurbo(this, 49, 129, textureX, textureY); // 030
        gunModel[30] = new ModelRendererTurbo(this, 97, 129, textureX, textureY); // 031
        gunModel[31] = new ModelRendererTurbo(this, 145, 129, textureX, textureY); // 032
        gunModel[32] = new ModelRendererTurbo(this, 193, 129, textureX, textureY); // 033
        gunModel[33] = new ModelRendererTurbo(this, 241, 129, textureX, textureY); // 034
        gunModel[34] = new ModelRendererTurbo(this, 289, 129, textureX, textureY); // 035
        gunModel[35] = new ModelRendererTurbo(this, 337, 129, textureX, textureY); // 036
        gunModel[36] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // 037
        gunModel[37] = new ModelRendererTurbo(this, 145, 1, textureX, textureY); // 038
        gunModel[38] = new ModelRendererTurbo(this, 161, 1, textureX, textureY); // 039
        gunModel[39] = new ModelRendererTurbo(this, 305, 1, textureX, textureY); // 040
        gunModel[40] = new ModelRendererTurbo(this, 321, 1, textureX, textureY); // 041
        gunModel[41] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // 042
        gunModel[42] = new ModelRendererTurbo(this, 145, 9, textureX, textureY); // 043
        gunModel[43] = new ModelRendererTurbo(this, 161, 9, textureX, textureY); // 044
        gunModel[44] = new ModelRendererTurbo(this, 305, 9, textureX, textureY); // 045
        gunModel[45] = new ModelRendererTurbo(this, 321, 9, textureX, textureY); // 046
        gunModel[46] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // 047
        gunModel[47] = new ModelRendererTurbo(this, 145, 17, textureX, textureY); // 048
        gunModel[48] = new ModelRendererTurbo(this, 161, 17, textureX, textureY); // 049
        gunModel[49] = new ModelRendererTurbo(this, 305, 17, textureX, textureY); // 050
        gunModel[50] = new ModelRendererTurbo(this, 321, 17, textureX, textureY); // 051
        gunModel[51] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // 052
        gunModel[52] = new ModelRendererTurbo(this, 145, 25, textureX, textureY); // 053
        gunModel[53] = new ModelRendererTurbo(this, 161, 25, textureX, textureY); // 054
        gunModel[54] = new ModelRendererTurbo(this, 305, 25, textureX, textureY); // 055
        gunModel[55] = new ModelRendererTurbo(this, 321, 25, textureX, textureY); // 056
        gunModel[56] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // 057
        gunModel[57] = new ModelRendererTurbo(this, 145, 33, textureX, textureY); // 058
        gunModel[58] = new ModelRendererTurbo(this, 161, 33, textureX, textureY); // 059
        gunModel[59] = new ModelRendererTurbo(this, 305, 33, textureX, textureY); // 060
        gunModel[60] = new ModelRendererTurbo(this, 481, 65, textureX, textureY); // 061
        gunModel[61] = new ModelRendererTurbo(this, 481, 81, textureX, textureY); // 062
        gunModel[62] = new ModelRendererTurbo(this, 481, 97, textureX, textureY); // 063
        gunModel[63] = new ModelRendererTurbo(this, 481, 113, textureX, textureY); // 064
        gunModel[64] = new ModelRendererTurbo(this, 481, 137, textureX, textureY); // 065
        gunModel[65] = new ModelRendererTurbo(this, 345, 145, textureX, textureY); // 066
        gunModel[66] = new ModelRendererTurbo(this, 377, 145, textureX, textureY); // 067
        gunModel[67] = new ModelRendererTurbo(this, 409, 145, textureX, textureY); // 068
        gunModel[68] = new ModelRendererTurbo(this, 441, 145, textureX, textureY); // 069
        gunModel[69] = new ModelRendererTurbo(this, 1, 153, textureX, textureY); // 070
        gunModel[70] = new ModelRendererTurbo(this, 33, 153, textureX, textureY); // 071
        gunModel[71] = new ModelRendererTurbo(this, 65, 153, textureX, textureY); // 072
        gunModel[72] = new ModelRendererTurbo(this, 97, 153, textureX, textureY); // 073
        gunModel[73] = new ModelRendererTurbo(this, 145, 153, textureX, textureY); // 074
        gunModel[74] = new ModelRendererTurbo(this, 193, 153, textureX, textureY); // 075
        gunModel[75] = new ModelRendererTurbo(this, 241, 153, textureX, textureY); // 076
        gunModel[76] = new ModelRendererTurbo(this, 289, 153, textureX, textureY); // 077
        gunModel[77] = new ModelRendererTurbo(this, 465, 153, textureX, textureY); // 078
        gunModel[78] = new ModelRendererTurbo(this, 321, 161, textureX, textureY); // 079
        gunModel[79] = new ModelRendererTurbo(this, 369, 161, textureX, textureY); // 080
        gunModel[80] = new ModelRendererTurbo(this, 417, 161, textureX, textureY); // 081
        gunModel[81] = new ModelRendererTurbo(this, 1, 169, textureX, textureY); // 082
        gunModel[82] = new ModelRendererTurbo(this, 49, 169, textureX, textureY); // 083
        gunModel[83] = new ModelRendererTurbo(this, 97, 169, textureX, textureY); // 084
        gunModel[84] = new ModelRendererTurbo(this, 145, 169, textureX, textureY); // 085
        gunModel[85] = new ModelRendererTurbo(this, 193, 169, textureX, textureY); // 086
        gunModel[86] = new ModelRendererTurbo(this, 241, 169, textureX, textureY); // 087
        gunModel[87] = new ModelRendererTurbo(this, 449, 169, textureX, textureY); // 088
        gunModel[88] = new ModelRendererTurbo(this, 281, 177, textureX, textureY); // 089
        gunModel[89] = new ModelRendererTurbo(this, 329, 177, textureX, textureY); // 090
        gunModel[90] = new ModelRendererTurbo(this, 377, 177, textureX, textureY); // 091
        gunModel[91] = new ModelRendererTurbo(this, 1, 185, textureX, textureY); // 092
        gunModel[92] = new ModelRendererTurbo(this, 49, 185, textureX, textureY); // 093
        gunModel[93] = new ModelRendererTurbo(this, 97, 185, textureX, textureY); // 094
        gunModel[94] = new ModelRendererTurbo(this, 145, 185, textureX, textureY); // 095
        gunModel[95] = new ModelRendererTurbo(this, 193, 185, textureX, textureY); // 096
        gunModel[96] = new ModelRendererTurbo(this, 345, 137, textureX, textureY); // 097
        gunModel[97] = new ModelRendererTurbo(this, 145, 49, textureX, textureY); // 098
        gunModel[98] = new ModelRendererTurbo(this, 305, 49, textureX, textureY); // 099
        gunModel[99] = new ModelRendererTurbo(this, 473, 185, textureX, textureY); // 100
        gunModel[100] = new ModelRendererTurbo(this, 305, 193, textureX, textureY); // 101
        gunModel[101] = new ModelRendererTurbo(this, 345, 193, textureX, textureY); // 102
        gunModel[102] = new ModelRendererTurbo(this, 385, 193, textureX, textureY); // 103
        gunModel[103] = new ModelRendererTurbo(this, 1, 201, textureX, textureY); // 104
        gunModel[104] = new ModelRendererTurbo(this, 41, 201, textureX, textureY); // 105
        gunModel[105] = new ModelRendererTurbo(this, 81, 201, textureX, textureY); // 106
        gunModel[106] = new ModelRendererTurbo(this, 121, 201, textureX, textureY); // 107
        gunModel[107] = new ModelRendererTurbo(this, 161, 201, textureX, textureY); // 108
        gunModel[108] = new ModelRendererTurbo(this, 201, 201, textureX, textureY); // 109
        gunModel[109] = new ModelRendererTurbo(this, 241, 201, textureX, textureY); // 110
        gunModel[110] = new ModelRendererTurbo(this, 409, 201, textureX, textureY); // 111
        gunModel[111] = new ModelRendererTurbo(this, 313, 33, textureX, textureY); // 112
        gunModel[112] = new ModelRendererTurbo(this, 225, 145, textureX, textureY); // 113
        gunModel[113] = new ModelRendererTurbo(this, 137, 65, textureX, textureY); // 114
        gunModel[114] = new ModelRendererTurbo(this, 289, 65, textureX, textureY); // 115
        gunModel[115] = new ModelRendererTurbo(this, 137, 81, textureX, textureY); // 116
        gunModel[116] = new ModelRendererTurbo(this, 289, 81, textureX, textureY); // 117
        gunModel[117] = new ModelRendererTurbo(this, 137, 97, textureX, textureY); // 118
        gunModel[118] = new ModelRendererTurbo(this, 289, 97, textureX, textureY); // 119
        gunModel[119] = new ModelRendererTurbo(this, 137, 113, textureX, textureY); // 120
        gunModel[120] = new ModelRendererTurbo(this, 289, 113, textureX, textureY); // 121
        gunModel[121] = new ModelRendererTurbo(this, 401, 129, textureX, textureY); // 122
        gunModel[122] = new ModelRendererTurbo(this, 441, 129, textureX, textureY); // 123
        gunModel[123] = new ModelRendererTurbo(this, 313, 209, textureX, textureY); // 124
        gunModel[124] = new ModelRendererTurbo(this, 361, 209, textureX, textureY); // 125
        gunModel[125] = new ModelRendererTurbo(this, 433, 209, textureX, textureY); // 126
        gunModel[126] = new ModelRendererTurbo(this, 481, 129, textureX, textureY); // 127
        gunModel[127] = new ModelRendererTurbo(this, 25, 137, textureX, textureY); // 128
        gunModel[128] = new ModelRendererTurbo(this, 1, 217, textureX, textureY); // 129
        gunModel[129] = new ModelRendererTurbo(this, 489, 201, textureX, textureY); // 130
        gunModel[130] = new ModelRendererTurbo(this, 49, 217, textureX, textureY); // 131
        gunModel[131] = new ModelRendererTurbo(this, 321, 153, textureX, textureY); // 132
        gunModel[132] = new ModelRendererTurbo(this, 65, 137, textureX, textureY); // 133
        gunModel[133] = new ModelRendererTurbo(this, 105, 137, textureX, textureY); // 134
        gunModel[134] = new ModelRendererTurbo(this, 145, 137, textureX, textureY); // 135
        gunModel[135] = new ModelRendererTurbo(this, 185, 137, textureX, textureY); // 136
        gunModel[136] = new ModelRendererTurbo(this, 225, 137, textureX, textureY); // 137
        gunModel[137] = new ModelRendererTurbo(this, 265, 137, textureX, textureY); // 138
        gunModel[138] = new ModelRendererTurbo(this, 305, 137, textureX, textureY); // 139
        gunModel[139] = new ModelRendererTurbo(this, 369, 145, textureX, textureY); // 140
        gunModel[140] = new ModelRendererTurbo(this, 401, 137, textureX, textureY); // 141
        gunModel[141] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // 142
        gunModel[142] = new ModelRendererTurbo(this, 1, 137, textureX, textureY); // 143
        gunModel[143] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // 144
        gunModel[144] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // 145
        gunModel[145] = new ModelRendererTurbo(this, 497, 129, textureX, textureY); // 146
        gunModel[146] = new ModelRendererTurbo(this, 465, 145, textureX, textureY); // 147
        gunModel[147] = new ModelRendererTurbo(this, 25, 153, textureX, textureY); // 148
        gunModel[148] = new ModelRendererTurbo(this, 57, 153, textureX, textureY); // 149
        gunModel[149] = new ModelRendererTurbo(this, 89, 153, textureX, textureY); // 150
        gunModel[150] = new ModelRendererTurbo(this, 121, 217, textureX, textureY); // 151
        gunModel[151] = new ModelRendererTurbo(this, 273, 153, textureX, textureY); // 152
        gunModel[152] = new ModelRendererTurbo(this, 153, 33, textureX, textureY); // 153
        gunModel[153] = new ModelRendererTurbo(this, 41, 137, textureX, textureY); // 154
        gunModel[154] = new ModelRendererTurbo(this, 1, 153, textureX, textureY); // 155
        gunModel[155] = new ModelRendererTurbo(this, 209, 217, textureX, textureY); // 156
        gunModel[156] = new ModelRendererTurbo(this, 497, 153, textureX, textureY); // 157
        gunModel[157] = new ModelRendererTurbo(this, 353, 161, textureX, textureY); // 158
        gunModel[158] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // 159
        gunModel[159] = new ModelRendererTurbo(this, 1, 97, textureX, textureY); // 160
        gunModel[160] = new ModelRendererTurbo(this, 369, 161, textureX, textureY); // 161
        gunModel[161] = new ModelRendererTurbo(this, 1, 113, textureX, textureY); // 162
        gunModel[162] = new ModelRendererTurbo(this, 401, 161, textureX, textureY); // 163
        gunModel[163] = new ModelRendererTurbo(this, 441, 137, textureX, textureY); // 164
        gunModel[164] = new ModelRendererTurbo(this, 33, 169, textureX, textureY); // 165
        gunModel[165] = new ModelRendererTurbo(this, 249, 217, textureX, textureY); // 166
        gunModel[166] = new ModelRendererTurbo(this, 497, 169, textureX, textureY); // 167
        gunModel[167] = new ModelRendererTurbo(this, 273, 217, textureX, textureY); // 168
        gunModel[168] = new ModelRendererTurbo(this, 289, 217, textureX, textureY); // 169
        gunModel[169] = new ModelRendererTurbo(this, 409, 217, textureX, textureY); // 170
        gunModel[170] = new ModelRendererTurbo(this, 481, 217, textureX, textureY); // 171
        gunModel[171] = new ModelRendererTurbo(this, 497, 217, textureX, textureY); // 172
        gunModel[172] = new ModelRendererTurbo(this, 1, 225, textureX, textureY); // 173
        gunModel[173] = new ModelRendererTurbo(this, 17, 225, textureX, textureY); // 174
        gunModel[174] = new ModelRendererTurbo(this, 33, 225, textureX, textureY); // 175
        gunModel[175] = new ModelRendererTurbo(this, 121, 225, textureX, textureY); // 176
        gunModel[176] = new ModelRendererTurbo(this, 137, 225, textureX, textureY); // 177
        gunModel[177] = new ModelRendererTurbo(this, 153, 225, textureX, textureY); // 178
        gunModel[178] = new ModelRendererTurbo(this, 417, 161, textureX, textureY); // 179
        gunModel[179] = new ModelRendererTurbo(this, 169, 225, textureX, textureY); // 180
        gunModel[180] = new ModelRendererTurbo(this, 217, 225, textureX, textureY); // 181
        gunModel[181] = new ModelRendererTurbo(this, 449, 161, textureX, textureY); // 182
        gunModel[182] = new ModelRendererTurbo(this, 81, 169, textureX, textureY); // 183
        gunModel[183] = new ModelRendererTurbo(this, 129, 169, textureX, textureY); // 184
        gunModel[184] = new ModelRendererTurbo(this, 185, 169, textureX, textureY); // 185
        gunModel[185] = new ModelRendererTurbo(this, 305, 225, textureX, textureY); // 186
        gunModel[186] = new ModelRendererTurbo(this, 329, 225, textureX, textureY); // 187
        gunModel[187] = new ModelRendererTurbo(this, 353, 225, textureX, textureY); // 188
        gunModel[188] = new ModelRendererTurbo(this, 377, 225, textureX, textureY); // 189
        gunModel[189] = new ModelRendererTurbo(this, 425, 225, textureX, textureY); // 190
        gunModel[190] = new ModelRendererTurbo(this, 449, 225, textureX, textureY); // 191
        gunModel[191] = new ModelRendererTurbo(this, 49, 233, textureX, textureY); // 192
        gunModel[192] = new ModelRendererTurbo(this, 145, 57, textureX, textureY); // 193
        gunModel[193] = new ModelRendererTurbo(this, 305, 57, textureX, textureY); // 194
        gunModel[194] = new ModelRendererTurbo(this, 137, 73, textureX, textureY); // 195
        gunModel[195] = new ModelRendererTurbo(this, 289, 73, textureX, textureY); // 196
        gunModel[196] = new ModelRendererTurbo(this, 137, 89, textureX, textureY); // 197
        gunModel[197] = new ModelRendererTurbo(this, 289, 89, textureX, textureY); // 198
        gunModel[198] = new ModelRendererTurbo(this, 1, 169, textureX, textureY); // 199
        gunModel[199] = new ModelRendererTurbo(this, 145, 41, textureX, textureY); // 200
        gunModel[200] = new ModelRendererTurbo(this, 305, 41, textureX, textureY); // 201
        gunModel[201] = new ModelRendererTurbo(this, 1, 57, textureX, textureY); // 202
        gunModel[202] = new ModelRendererTurbo(this, 233, 169, textureX, textureY); // 203
        gunModel[203] = new ModelRendererTurbo(this, 321, 177, textureX, textureY); // 204
        gunModel[204] = new ModelRendererTurbo(this, 329, 193, textureX, textureY); // 205
        gunModel[205] = new ModelRendererTurbo(this, 97, 169, textureX, textureY); // 206
        gunModel[206] = new ModelRendererTurbo(this, 65, 145, textureX, textureY); // 207
        gunModel[207] = new ModelRendererTurbo(this, 105, 145, textureX, textureY); // 208
        gunModel[208] = new ModelRendererTurbo(this, 145, 145, textureX, textureY); // 209
        gunModel[209] = new ModelRendererTurbo(this, 305, 145, textureX, textureY); // 210
        gunModel[210] = new ModelRendererTurbo(this, 353, 169, textureX, textureY); // 211
        gunModel[211] = new ModelRendererTurbo(this, 33, 177, textureX, textureY); // 212
        gunModel[212] = new ModelRendererTurbo(this, 369, 193, textureX, textureY); // 213
        gunModel[213] = new ModelRendererTurbo(this, 505, 65, textureX, textureY); // 214
        gunModel[214] = new ModelRendererTurbo(this, 505, 81, textureX, textureY); // 215
        gunModel[215] = new ModelRendererTurbo(this, 1, 73, textureX, textureY); // 216
        gunModel[216] = new ModelRendererTurbo(this, 137, 105, textureX, textureY); // 217
        gunModel[217] = new ModelRendererTurbo(this, 25, 201, textureX, textureY); // 218
        gunModel[218] = new ModelRendererTurbo(this, 1, 105, textureX, textureY); // 219
        gunModel[219] = new ModelRendererTurbo(this, 289, 105, textureX, textureY); // 220
        gunModel[220] = new ModelRendererTurbo(this, 153, 1, textureX, textureY); // 221
        gunModel[221] = new ModelRendererTurbo(this, 313, 1, textureX, textureY); // 222
        gunModel[222] = new ModelRendererTurbo(this, 153, 17, textureX, textureY); // 223
        gunModel[223] = new ModelRendererTurbo(this, 457, 137, textureX, textureY); // 224
        gunModel[224] = new ModelRendererTurbo(this, 481, 137, textureX, textureY); // 225
        gunModel[225] = new ModelRendererTurbo(this, 137, 121, textureX, textureY); // 226
        gunModel[226] = new ModelRendererTurbo(this, 25, 145, textureX, textureY); // 227
        gunModel[227] = new ModelRendererTurbo(this, 305, 105, textureX, textureY); // 228
        gunModel[228] = new ModelRendererTurbo(this, 153, 121, textureX, textureY); // 229
        gunModel[229] = new ModelRendererTurbo(this, 289, 121, textureX, textureY); // 230
        gunModel[230] = new ModelRendererTurbo(this, 305, 121, textureX, textureY); // 231
        gunModel[231] = new ModelRendererTurbo(this, 321, 137, textureX, textureY); // 232
        gunModel[232] = new ModelRendererTurbo(this, 225, 145, textureX, textureY); // 233
        gunModel[233] = new ModelRendererTurbo(this, 241, 145, textureX, textureY); // 234
        gunModel[234] = new ModelRendererTurbo(this, 345, 145, textureX, textureY); // 235
        gunModel[235] = new ModelRendererTurbo(this, 145, 49, textureX, textureY); // 236
        gunModel[236] = new ModelRendererTurbo(this, 305, 49, textureX, textureY); // 237
        gunModel[237] = new ModelRendererTurbo(this, 481, 145, textureX, textureY); // 238
        gunModel[238] = new ModelRendererTurbo(this, 369, 153, textureX, textureY); // 239
        gunModel[239] = new ModelRendererTurbo(this, 145, 169, textureX, textureY); // 240
        gunModel[240] = new ModelRendererTurbo(this, 1, 217, textureX, textureY); // 241
        gunModel[241] = new ModelRendererTurbo(this, 1, 220, textureX, textureY); // 242
        gunModel[242] = new ModelRendererTurbo(this, 1, 220, textureX, textureY); // 243

        gunModel[0].addShapeBox(0F, -0.5F, -6F, 60, 1, 12, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 001
        gunModel[0].setRotationPoint(-17F, -15F, -4.25F);

        gunModel[1].addShapeBox(0F, -0.5F, -6F, 60, 1, 12, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 002
        gunModel[1].setRotationPoint(-17F, -15F, -4.25F);
        gunModel[1].rotateAngleX = 1.5707964F;

        gunModel[2].addShapeBox(0F, -0.5F, -6F, 60, 1, 12, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 003
        gunModel[2].setRotationPoint(-17F, -15F, -4.25F);
        gunModel[2].rotateAngleX = 1.0471976F;

        gunModel[3].addShapeBox(0F, -0.5F, -6F, 60, 1, 12, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 004
        gunModel[3].setRotationPoint(-17F, -15F, -4.25F);
        gunModel[3].rotateAngleX = 0.7853982F;

        gunModel[4].addShapeBox(0F, -0.5F, -6F, 60, 1, 12, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 005
        gunModel[4].setRotationPoint(-17F, -15F, -4.25F);
        gunModel[4].rotateAngleX = 0.2617994F;

        gunModel[5].addShapeBox(0F, -0.5F, -6F, 60, 1, 12, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 006
        gunModel[5].setRotationPoint(-17F, -15F, -4.25F);
        gunModel[5].rotateAngleX = 0.5235988F;

        gunModel[6].addShapeBox(0F, -0.5F, -6F, 60, 1, 12, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 007
        gunModel[6].setRotationPoint(-17F, -15F, -4.25F);
        gunModel[6].rotateAngleX = 1.3089969F;

        gunModel[7].addShapeBox(0F, -0.5F, -6F, 60, 1, 12, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 008
        gunModel[7].setRotationPoint(-17F, -15F, -4.25F);
        gunModel[7].rotateAngleX = -1.3089969F;

        gunModel[8].addShapeBox(0F, -0.5F, -6F, 60, 1, 12, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 009
        gunModel[8].setRotationPoint(-17F, -15F, -4.25F);
        gunModel[8].rotateAngleX = -0.2617994F;

        gunModel[9].addShapeBox(0F, -0.5F, -6F, 60, 1, 12, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 010
        gunModel[9].setRotationPoint(-17F, -15F, -4.25F);
        gunModel[9].rotateAngleX = -0.5235988F;

        gunModel[10].addShapeBox(0F, -0.5F, -6F, 60, 1, 12, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 011
        gunModel[10].setRotationPoint(-17F, -15F, -4.25F);
        gunModel[10].rotateAngleX = -1.0471976F;

        gunModel[11].addShapeBox(0F, -0.5F, -6F, 60, 1, 12, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 012
        gunModel[11].setRotationPoint(-17F, -15F, -4.25F);
        gunModel[11].rotateAngleX = -0.7853982F;

        gunModel[12].addShapeBox(0F, -0.5F, -6F, 21, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 013
        gunModel[12].setRotationPoint(43F, -15F, -4.25F);

        gunModel[13].addShapeBox(0F, -0.5F, -6F, 21, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 014
        gunModel[13].setRotationPoint(43F, -15F, -4.25F);
        gunModel[13].rotateAngleX = 1.5707964F;

        gunModel[14].addShapeBox(0F, -0.5F, -6F, 21, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 015
        gunModel[14].setRotationPoint(43F, -15F, -4.25F);
        gunModel[14].rotateAngleX = 1.0471976F;

        gunModel[15].addShapeBox(0F, -0.5F, -6F, 21, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 016
        gunModel[15].setRotationPoint(43F, -15F, -4.25F);
        gunModel[15].rotateAngleX = 0.7853982F;

        gunModel[16].addShapeBox(0F, -0.5F, -6F, 21, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 017
        gunModel[16].setRotationPoint(43F, -15F, -4.25F);
        gunModel[16].rotateAngleX = 0.2617994F;

        gunModel[17].addShapeBox(0F, -0.5F, -6F, 21, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 018
        gunModel[17].setRotationPoint(43F, -15F, -4.25F);
        gunModel[17].rotateAngleX = 0.5235988F;

        gunModel[18].addShapeBox(0F, -0.5F, -6F, 21, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 019
        gunModel[18].setRotationPoint(43F, -15F, -4.25F);
        gunModel[18].rotateAngleX = 1.3089969F;

        gunModel[19].addShapeBox(0F, -0.5F, -6F, 21, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 020
        gunModel[19].setRotationPoint(43F, -15F, -4.25F);
        gunModel[19].rotateAngleX = -1.3089969F;

        gunModel[20].addShapeBox(0F, -0.5F, -6F, 21, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 021
        gunModel[20].setRotationPoint(43F, -15F, -4.25F);
        gunModel[20].rotateAngleX = -0.2617994F;

        gunModel[21].addShapeBox(0F, -0.5F, -6F, 21, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 022
        gunModel[21].setRotationPoint(43F, -15F, -4.25F);
        gunModel[21].rotateAngleX = -0.5235988F;

        gunModel[22].addShapeBox(0F, -0.5F, -6F, 21, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 023
        gunModel[22].setRotationPoint(43F, -15F, -4.25F);
        gunModel[22].rotateAngleX = -1.0471976F;

        gunModel[23].addShapeBox(0F, -0.5F, -6F, 21, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 024
        gunModel[23].setRotationPoint(43F, -15F, -4.25F);
        gunModel[23].rotateAngleX = -0.7853982F;

        gunModel[24].addShapeBox(0F, -0.5F, -6F, 21, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 025
        gunModel[24].setRotationPoint(43F, -15F, -4.25F);
        gunModel[24].rotateAngleX = 3.1415927F;

        gunModel[25].addShapeBox(0F, -0.5F, -6F, 21, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 026
        gunModel[25].setRotationPoint(43F, -15F, -4.25F);
        gunModel[25].rotateAngleX = 4.712389F;

        gunModel[26].addShapeBox(0F, -0.5F, -6F, 21, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 027
        gunModel[26].setRotationPoint(43F, -15F, -4.25F);
        gunModel[26].rotateAngleX = 4.1887903F;

        gunModel[27].addShapeBox(0F, -0.5F, -6F, 21, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 028
        gunModel[27].setRotationPoint(43F, -15F, -4.25F);
        gunModel[27].rotateAngleX = 3.9269907F;

        gunModel[28].addShapeBox(0F, -0.5F, -6F, 21, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 029
        gunModel[28].setRotationPoint(43F, -15F, -4.25F);
        gunModel[28].rotateAngleX = 3.403392F;

        gunModel[29].addShapeBox(0F, -0.5F, -6F, 21, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 030
        gunModel[29].setRotationPoint(43F, -15F, -4.25F);
        gunModel[29].rotateAngleX = 3.6651914F;

        gunModel[30].addShapeBox(0F, -0.5F, -6F, 21, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 031
        gunModel[30].setRotationPoint(43F, -15F, -4.25F);
        gunModel[30].rotateAngleX = 4.4505897F;

        gunModel[31].addShapeBox(0F, -0.5F, -6F, 21, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 032
        gunModel[31].setRotationPoint(43F, -15F, -4.25F);
        gunModel[31].rotateAngleX = 1.8325957F;

        gunModel[32].addShapeBox(0F, -0.5F, -6F, 21, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 033
        gunModel[32].setRotationPoint(43F, -15F, -4.25F);
        gunModel[32].rotateAngleX = 2.8797932F;

        gunModel[33].addShapeBox(0F, -0.5F, -6F, 21, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 034
        gunModel[33].setRotationPoint(43F, -15F, -4.25F);
        gunModel[33].rotateAngleX = 2.6179938F;

        gunModel[34].addShapeBox(0F, -0.5F, -6F, 21, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 035
        gunModel[34].setRotationPoint(43F, -15F, -4.25F);
        gunModel[34].rotateAngleX = 2.0943952F;

        gunModel[35].addShapeBox(0F, -0.5F, -6F, 21, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 036
        gunModel[35].setRotationPoint(43F, -15F, -4.25F);
        gunModel[35].rotateAngleX = 2.3561945F;

        gunModel[36].addShapeBox(19F, -0.5F, -6.25F, 2, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 037
        gunModel[36].setRotationPoint(43.25F, -15F, -4.25F);
        gunModel[36].rotateAngleX = 3.1415927F;

        gunModel[37].addShapeBox(19F, -0.5F, -6.25F, 2, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 038
        gunModel[37].setRotationPoint(43.25F, -15F, -4.25F);
        gunModel[37].rotateAngleX = 4.712389F;

        gunModel[38].addShapeBox(19F, -0.5F, -6.25F, 2, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 039
        gunModel[38].setRotationPoint(43.25F, -15F, -4.25F);
        gunModel[38].rotateAngleX = 4.1887903F;

        gunModel[39].addShapeBox(19F, -0.5F, -6.25F, 2, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 040
        gunModel[39].setRotationPoint(43.25F, -15F, -4.25F);
        gunModel[39].rotateAngleX = 3.9269907F;

        gunModel[40].addShapeBox(19F, -0.5F, -6.25F, 2, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 041
        gunModel[40].setRotationPoint(43.25F, -15F, -4.25F);
        gunModel[40].rotateAngleX = 3.403392F;

        gunModel[41].addShapeBox(19F, -0.5F, -6.25F, 2, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 042
        gunModel[41].setRotationPoint(43.25F, -15F, -4.25F);
        gunModel[41].rotateAngleX = 3.6651914F;

        gunModel[42].addShapeBox(19F, -0.5F, -6.25F, 2, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 043
        gunModel[42].setRotationPoint(43.25F, -15F, -4.25F);
        gunModel[42].rotateAngleX = 4.4505897F;

        gunModel[43].addShapeBox(19F, -0.5F, -6.25F, 2, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 044
        gunModel[43].setRotationPoint(43.25F, -15F, -4.25F);
        gunModel[43].rotateAngleX = 1.8325957F;

        gunModel[44].addShapeBox(19F, -0.5F, -6.25F, 2, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 045
        gunModel[44].setRotationPoint(43.25F, -15F, -4.25F);
        gunModel[44].rotateAngleX = 2.8797932F;

        gunModel[45].addShapeBox(19F, -0.5F, -6.25F, 2, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 046
        gunModel[45].setRotationPoint(43.25F, -15F, -4.25F);
        gunModel[45].rotateAngleX = 2.6179938F;

        gunModel[46].addShapeBox(19F, -0.5F, -6.25F, 2, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 047
        gunModel[46].setRotationPoint(43.25F, -15F, -4.25F);
        gunModel[46].rotateAngleX = 2.0943952F;

        gunModel[47].addShapeBox(19F, -0.5F, -6.25F, 2, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 048
        gunModel[47].setRotationPoint(43.25F, -15F, -4.25F);
        gunModel[47].rotateAngleX = 2.3561945F;

        gunModel[48].addShapeBox(19F, -0.5F, -6.25F, 2, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 049
        gunModel[48].setRotationPoint(43.25F, -15F, -4.25F);

        gunModel[49].addShapeBox(19F, -0.5F, -6.25F, 2, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 050
        gunModel[49].setRotationPoint(43.25F, -15F, -4.25F);
        gunModel[49].rotateAngleX = 1.5707964F;

        gunModel[50].addShapeBox(19F, -0.5F, -6.25F, 2, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 051
        gunModel[50].setRotationPoint(43.25F, -15F, -4.25F);
        gunModel[50].rotateAngleX = 1.0471976F;

        gunModel[51].addShapeBox(19F, -0.5F, -6.25F, 2, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 052
        gunModel[51].setRotationPoint(43.25F, -15F, -4.25F);
        gunModel[51].rotateAngleX = 0.7853982F;

        gunModel[52].addShapeBox(19F, -0.5F, -6.25F, 2, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 053
        gunModel[52].setRotationPoint(43.25F, -15F, -4.25F);
        gunModel[52].rotateAngleX = 0.2617994F;

        gunModel[53].addShapeBox(19F, -0.5F, -6.25F, 2, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 054
        gunModel[53].setRotationPoint(43.25F, -15F, -4.25F);
        gunModel[53].rotateAngleX = 0.5235988F;

        gunModel[54].addShapeBox(19F, -0.5F, -6.25F, 2, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 055
        gunModel[54].setRotationPoint(43.25F, -15F, -4.25F);
        gunModel[54].rotateAngleX = 1.3089969F;

        gunModel[55].addShapeBox(19F, -0.5F, -6.25F, 2, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 056
        gunModel[55].setRotationPoint(43.25F, -15F, -4.25F);
        gunModel[55].rotateAngleX = -1.3089969F;

        gunModel[56].addShapeBox(19F, -0.5F, -6.25F, 2, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 057
        gunModel[56].setRotationPoint(43.25F, -15F, -4.25F);
        gunModel[56].rotateAngleX = -0.2617994F;

        gunModel[57].addShapeBox(19F, -0.5F, -6.25F, 2, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 058
        gunModel[57].setRotationPoint(43.25F, -15F, -4.25F);
        gunModel[57].rotateAngleX = -0.5235988F;

        gunModel[58].addShapeBox(19F, -0.5F, -6.25F, 2, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 059
        gunModel[58].setRotationPoint(43.25F, -15F, -4.25F);
        gunModel[58].rotateAngleX = -1.0471976F;

        gunModel[59].addShapeBox(19F, -0.5F, -6.25F, 2, 1, 2, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 060
        gunModel[59].setRotationPoint(43.25F, -15F, -4.25F);
        gunModel[59].rotateAngleX = -0.7853982F;

        gunModel[60].addShapeBox(0F, -0.5F, -7F, 1, 1, 14, 0F, 0.0F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F); // 061
        gunModel[60].setRotationPoint(-35F, -15F, -4.25F);

        gunModel[61].addShapeBox(0F, -0.5F, -7F, 1, 1, 14, 0F, 0.0F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F); // 062
        gunModel[61].setRotationPoint(-35F, -15F, -4.25F);
        gunModel[61].rotateAngleX = 0.2617994F;

        gunModel[62].addShapeBox(0F, -0.5F, -7F, 1, 1, 14, 0F, 0.0F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F); // 063
        gunModel[62].setRotationPoint(-35F, -15F, -4.25F);
        gunModel[62].rotateAngleX = 0.5235988F;

        gunModel[63].addShapeBox(0F, -0.5F, -7F, 1, 1, 14, 0F, 0.0F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F); // 064
        gunModel[63].setRotationPoint(-35F, -15F, -4.25F);
        gunModel[63].rotateAngleX = 0.7853982F;

        gunModel[64].addShapeBox(0F, -0.5F, -7F, 1, 1, 14, 0F, 0.0F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F); // 065
        gunModel[64].setRotationPoint(-35F, -15F, -4.25F);
        gunModel[64].rotateAngleX = 1.5707964F;

        gunModel[65].addShapeBox(0F, -0.5F, -7F, 1, 1, 14, 0F, 0.0F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F); // 066
        gunModel[65].setRotationPoint(-35F, -15F, -4.25F);
        gunModel[65].rotateAngleX = 1.8325957F;

        gunModel[66].addShapeBox(0F, -0.5F, -7F, 1, 1, 14, 0F, 0.0F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F); // 067
        gunModel[66].setRotationPoint(-35F, -15F, -4.25F);
        gunModel[66].rotateAngleX = 1.3089969F;

        gunModel[67].addShapeBox(0F, -0.5F, -7F, 1, 1, 14, 0F, 0.0F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F); // 068
        gunModel[67].setRotationPoint(-35F, -15F, -4.25F);
        gunModel[67].rotateAngleX = 1.0471976F;

        gunModel[68].addShapeBox(0F, -0.5F, -7F, 1, 1, 14, 0F, 0.0F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F); // 069
        gunModel[68].setRotationPoint(-35F, -15F, -4.25F);
        gunModel[68].rotateAngleX = 2.6179938F;

        gunModel[69].addShapeBox(0F, -0.5F, -7F, 1, 1, 14, 0F, 0.0F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F); // 070
        gunModel[69].setRotationPoint(-35F, -15F, -4.25F);
        gunModel[69].rotateAngleX = 2.8797932F;

        gunModel[70].addShapeBox(0F, -0.5F, -7F, 1, 1, 14, 0F, 0.0F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F); // 071
        gunModel[70].setRotationPoint(-35F, -15F, -4.25F);
        gunModel[70].rotateAngleX = 2.3561945F;

        gunModel[71].addShapeBox(0F, -0.5F, -7F, 1, 1, 14, 0F, 0.0F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.5F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F); // 072
        gunModel[71].setRotationPoint(-35F, -15F, -4.25F);
        gunModel[71].rotateAngleX = 2.0943952F;

        gunModel[72].addShapeBox(0F, -0.5F, -7F, 8, 1, 14, 0F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F); // 073
        gunModel[72].setRotationPoint(-34F, -15F, -4.25F);
        gunModel[72].rotateAngleX = 2.8797932F;

        gunModel[73].addShapeBox(0F, -0.5F, -7F, 8, 1, 14, 0F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F); // 074
        gunModel[73].setRotationPoint(-34F, -15F, -4.25F);
        gunModel[73].rotateAngleX = 2.6179938F;

        gunModel[74].addShapeBox(0F, -0.5F, -7F, 8, 1, 14, 0F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F); // 075
        gunModel[74].setRotationPoint(-34F, -15F, -4.25F);
        gunModel[74].rotateAngleX = 2.3561945F;

        gunModel[75].addShapeBox(0F, -0.5F, -7F, 8, 1, 14, 0F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F); // 076
        gunModel[75].setRotationPoint(-34F, -15F, -4.25F);
        gunModel[75].rotateAngleX = 2.0943952F;

        gunModel[76].addShapeBox(0F, -0.5F, -7F, 8, 1, 14, 0F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F); // 077
        gunModel[76].setRotationPoint(-34F, -15F, -4.25F);
        gunModel[76].rotateAngleX = 1.8325957F;

        gunModel[77].addShapeBox(0F, -0.5F, -7F, 8, 1, 14, 0F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F); // 078
        gunModel[77].setRotationPoint(-34F, -15F, -4.25F);
        gunModel[77].rotateAngleX = 1.5707964F;

        gunModel[78].addShapeBox(0F, -0.5F, -7F, 8, 1, 14, 0F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F); // 079
        gunModel[78].setRotationPoint(-34F, -15F, -4.25F);
        gunModel[78].rotateAngleX = 1.3089969F;

        gunModel[79].addShapeBox(0F, -0.5F, -7F, 8, 1, 14, 0F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F); // 080
        gunModel[79].setRotationPoint(-34F, -15F, -4.25F);
        gunModel[79].rotateAngleX = 1.0471976F;

        gunModel[80].addShapeBox(0F, -0.5F, -7F, 8, 1, 14, 0F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F); // 081
        gunModel[80].setRotationPoint(-34F, -15F, -4.25F);
        gunModel[80].rotateAngleX = 0.7853982F;

        gunModel[81].addShapeBox(0F, -0.5F, -7F, 8, 1, 14, 0F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F); // 082
        gunModel[81].setRotationPoint(-34F, -15F, -4.25F);
        gunModel[81].rotateAngleX = 0.5235988F;

        gunModel[82].addShapeBox(0F, -0.5F, -7F, 8, 1, 14, 0F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F); // 083
        gunModel[82].setRotationPoint(-34F, -15F, -4.25F);
        gunModel[82].rotateAngleX = 0.2617994F;

        gunModel[83].addShapeBox(0F, -0.5F, -7F, 8, 1, 14, 0F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F); // 084
        gunModel[83].setRotationPoint(-34F, -15F, -4.25F);

        gunModel[84].addShapeBox(0F, -0.5F, -7F, 9, 1, 14, 0F, 0.0F, 0.325F, -0.75F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.325F, -0.75F); // 085
        gunModel[84].setRotationPoint(-26F, -15F, -4.25F);
        gunModel[84].rotateAngleX = 0.2617994F;

        gunModel[85].addShapeBox(0F, -0.5F, -7F, 9, 1, 14, 0F, 0.0F, 0.325F, -0.75F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.325F, -0.75F); // 086
        gunModel[85].setRotationPoint(-26F, -15F, -4.25F);

        gunModel[86].addShapeBox(0F, -0.5F, -7F, 9, 1, 14, 0F, 0.0F, 0.325F, -0.75F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.325F, -0.75F); // 087
        gunModel[86].setRotationPoint(-26F, -15F, -4.25F);
        gunModel[86].rotateAngleX = 0.5235988F;

        gunModel[87].addShapeBox(0F, -0.5F, -7F, 9, 1, 14, 0F, 0.0F, 0.325F, -0.75F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.325F, -0.75F); // 088
        gunModel[87].setRotationPoint(-26F, -15F, -4.25F);
        gunModel[87].rotateAngleX = 0.7853982F;

        gunModel[88].addShapeBox(0F, -0.5F, -7F, 9, 1, 14, 0F, 0.0F, 0.325F, -0.75F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.325F, -0.75F); // 089
        gunModel[88].setRotationPoint(-26F, -15F, -4.25F);
        gunModel[88].rotateAngleX = 1.5707964F;

        gunModel[89].addShapeBox(0F, -0.5F, -7F, 9, 1, 14, 0F, 0.0F, 0.325F, -0.75F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.325F, -0.75F); // 090
        gunModel[89].setRotationPoint(-26F, -15F, -4.25F);
        gunModel[89].rotateAngleX = 1.8325957F;

        gunModel[90].addShapeBox(0F, -0.5F, -7F, 9, 1, 14, 0F, 0.0F, 0.325F, -0.75F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.325F, -0.75F); // 091
        gunModel[90].setRotationPoint(-26F, -15F, -4.25F);
        gunModel[90].rotateAngleX = 1.3089969F;

        gunModel[91].addShapeBox(0F, -0.5F, -7F, 9, 1, 14, 0F, 0.0F, 0.325F, -0.75F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.325F, -0.75F); // 092
        gunModel[91].setRotationPoint(-26F, -15F, -4.25F);
        gunModel[91].rotateAngleX = 1.0471976F;

        gunModel[92].addShapeBox(0F, -0.5F, -7F, 9, 1, 14, 0F, 0.0F, 0.325F, -0.75F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.325F, -0.75F); // 093
        gunModel[92].setRotationPoint(-26F, -15F, -4.25F);
        gunModel[92].rotateAngleX = 2.6179938F;

        gunModel[93].addShapeBox(0F, -0.5F, -7F, 9, 1, 14, 0F, 0.0F, 0.325F, -0.75F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.325F, -0.75F); // 094
        gunModel[93].setRotationPoint(-26F, -15F, -4.25F);
        gunModel[93].rotateAngleX = 2.8797932F;

        gunModel[94].addShapeBox(0F, -0.5F, -7F, 9, 1, 14, 0F, 0.0F, 0.325F, -0.75F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.325F, -0.75F); // 095
        gunModel[94].setRotationPoint(-26F, -15F, -4.25F);
        gunModel[94].rotateAngleX = 2.3561945F;

        gunModel[95].addShapeBox(0F, -0.5F, -7F, 9, 1, 14, 0F, 0.0F, 0.325F, -0.75F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.325F, -0.75F); // 096
        gunModel[95].setRotationPoint(-26F, -15F, -4.25F);
        gunModel[95].rotateAngleX = 2.0943952F;

        gunModel[96].addShapeBox(-22F, -1F, -0.5F, 20, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // 097
        gunModel[96].setRotationPoint(-20F, -7F, -4.25F);

        gunModel[97].addShapeBox(-13F, -1.75F, -2.5F, 7, 1, 5, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 098
        gunModel[97].setRotationPoint(-20F, -7F, -4.25F);

        gunModel[98].addShapeBox(-13F, -0.75F, -2.5F, 7, 1, 5, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // 099
        gunModel[98].setRotationPoint(-20F, -7F, -4.25F);

        gunModel[99].addShapeBox(0F, -0.5F, -7F, 2, 1, 14, 0F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.75F, 0.0F, 0.355F, -0.75F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.75F, 0.0F, 0.355F, -0.75F); // 100
        gunModel[99].setRotationPoint(-28F, -15F, -4.25F);

        gunModel[100].addShapeBox(0F, -0.5F, -7F, 2, 1, 14, 0F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F); // 101
        gunModel[100].setRotationPoint(-28F, -15F, -4.25F);
        gunModel[100].rotateAngleX = 0.2617994F;

        gunModel[101].addShapeBox(0F, -0.5F, -7F, 2, 1, 14, 0F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F); // 102
        gunModel[101].setRotationPoint(-28F, -15F, -4.25F);
        gunModel[101].rotateAngleX = 0.7853982F;

        gunModel[102].addShapeBox(0F, -0.5F, -7F, 2, 1, 14, 0F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F); // 103
        gunModel[102].setRotationPoint(-28F, -15F, -4.25F);
        gunModel[102].rotateAngleX = 0.5235988F;

        gunModel[103].addShapeBox(0F, -0.5F, -7F, 2, 1, 14, 0F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F); // 104
        gunModel[103].setRotationPoint(-28F, -15F, -4.25F);
        gunModel[103].rotateAngleX = 1.8325957F;

        gunModel[104].addShapeBox(0F, -0.5F, -7F, 2, 1, 14, 0F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F); // 105
        gunModel[104].setRotationPoint(-28F, -15F, -4.25F);
        gunModel[104].rotateAngleX = 1.5707964F;

        gunModel[105].addShapeBox(0F, -0.5F, -7F, 2, 1, 14, 0F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F); // 106
        gunModel[105].setRotationPoint(-28F, -15F, -4.25F);
        gunModel[105].rotateAngleX = 1.3089969F;

        gunModel[106].addShapeBox(0F, -0.5F, -7F, 2, 1, 14, 0F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F); // 107
        gunModel[106].setRotationPoint(-28F, -15F, -4.25F);
        gunModel[106].rotateAngleX = 1.0471976F;

        gunModel[107].addShapeBox(0F, -0.5F, -7F, 2, 1, 14, 0F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F); // 108
        gunModel[107].setRotationPoint(-28F, -15F, -4.25F);
        gunModel[107].rotateAngleX = 2.8797932F;

        gunModel[108].addShapeBox(0F, -0.5F, -7F, 2, 1, 14, 0F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F); // 109
        gunModel[108].setRotationPoint(-28F, -15F, -4.25F);
        gunModel[108].rotateAngleX = 2.6179938F;

        gunModel[109].addShapeBox(0F, -0.5F, -7F, 2, 1, 14, 0F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F); // 110
        gunModel[109].setRotationPoint(-28F, -15F, -4.25F);
        gunModel[109].rotateAngleX = 2.3561945F;

        gunModel[110].addShapeBox(0F, -0.5F, -7F, 2, 1, 14, 0F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F); // 111
        gunModel[110].setRotationPoint(-28F, -15F, -4.25F);
        gunModel[110].rotateAngleX = 2.0943952F;

        gunModel[111].addShapeBox(0F, -6.5F, 2F, 2, 1, 7, 0F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F); // 112
        gunModel[111].setRotationPoint(-28F, -15F, -11.25F);

        gunModel[112].addShapeBox(0F, -4.5F, 0F, 2, 11, 9, 0F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F, 0.0F, 0.355F, -0.5F); // 113
        gunModel[112].setRotationPoint(-28F, -15F, -11.25F);

        gunModel[113].addShapeBox(-5F, -6.5F, -1.5F, 7, 1, 3, 0F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F); // 114
        gunModel[113].setRotationPoint(-28F, -15F, -4.25F);
        gunModel[113].rotateAngleX = -1.4835298F;

        gunModel[114].addShapeBox(-5F, -6.5F, -1.5F, 7, 1, 3, 0F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F); // 115
        gunModel[114].setRotationPoint(-28F, -15F, -4.25F);
        gunModel[114].rotateAngleX = -1.2217305F;

        gunModel[115].addShapeBox(-5F, -6.5F, -1.5F, 7, 1, 3, 0F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F); // 116
        gunModel[115].setRotationPoint(-28F, -15F, -4.25F);
        gunModel[115].rotateAngleX = -0.9599311F;

        gunModel[116].addShapeBox(-5F, -6.5F, -1.5F, 7, 1, 3, 0F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F); // 117
        gunModel[116].setRotationPoint(-28F, -15F, -4.25F);
        gunModel[116].rotateAngleX = -0.6981317F;

        gunModel[117].addShapeBox(-5F, -6.5F, -1.5F, 7, 1, 3, 0F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F); // 118
        gunModel[117].setRotationPoint(-28F, -15F, -4.25F);
        gunModel[117].rotateAngleX = -0.43633232F;

        gunModel[118].addShapeBox(2F, -6.5F, -1.5F, 9, 1, 3, 0F, 0.0F, 0.355F, -0.6F, 0.0F, -0.65F, -0.7F, 0.0F, -0.65F, -0.7F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.7F, 0.0F, 0.355F, -0.7F, 0.0F, 0.355F, -0.6F); // 119
        gunModel[118].setRotationPoint(-28F, -15F, -4.25F);
        gunModel[118].rotateAngleX = -0.43633232F;

        gunModel[119].addShapeBox(2F, -6.5F, -1.5F, 9, 1, 3, 0F, 0.0F, 0.355F, -0.6F, 0.0F, -0.65F, -0.7F, 0.0F, -0.65F, -0.7F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.7F, 0.0F, 0.355F, -0.7F, 0.0F, 0.355F, -0.6F); // 120
        gunModel[119].setRotationPoint(-28F, -15F, -4.25F);
        gunModel[119].rotateAngleX = -0.6981317F;

        gunModel[120].addShapeBox(2F, -6.5F, -1.5F, 9, 1, 3, 0F, 0.0F, 0.355F, -0.6F, 0.0F, -0.65F, -0.7F, 0.0F, -0.65F, -0.7F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.7F, 0.0F, 0.355F, -0.7F, 0.0F, 0.355F, -0.6F); // 121
        gunModel[120].setRotationPoint(-28F, -15F, -4.25F);
        gunModel[120].rotateAngleX = -0.9599311F;

        gunModel[121].addShapeBox(2F, -6.5F, -1.5F, 9, 1, 3, 0F, 0.0F, 0.355F, -0.6F, 0.0F, -0.65F, -0.7F, 0.0F, -0.65F, -0.7F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.7F, 0.0F, 0.355F, -0.7F, 0.0F, 0.355F, -0.6F); // 122
        gunModel[121].setRotationPoint(-28F, -15F, -4.25F);
        gunModel[121].rotateAngleX = -1.4835298F;

        gunModel[122].addShapeBox(2F, -6.5F, -1.5F, 9, 1, 3, 0F, 0.0F, 0.355F, -0.6F, 0.0F, -0.65F, -0.7F, 0.0F, -0.65F, -0.7F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.6F, 0.0F, 0.355F, -0.7F, 0.0F, 0.355F, -0.7F, 0.0F, 0.355F, -0.6F); // 123
        gunModel[122].setRotationPoint(-28F, -15F, -4.25F);
        gunModel[122].rotateAngleX = -1.2217305F;

        gunModel[123].addShapeBox(0F, -0.5F, -13F, 14, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 124
        gunModel[123].setRotationPoint(46F, -15F, -4.25F);

        gunModel[124].addShapeBox(0F, -4.5F, -13F, 14, 4, 9, 0F, 0.0F, -2.5F, -1.0F, 0.0F, -2.5F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // 125
        gunModel[124].setRotationPoint(46F, -15F, -4.25F);

        gunModel[125].addShapeBox(0F, 0.5F, -13F, 14, 4, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -2.5F, -1.0F, 0.0F, -2.5F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // 126
        gunModel[125].setRotationPoint(46F, -15F, -4.25F);

        gunModel[126].addShapeBox(-13F, 0.75F, -1.5F, 5, 1, 3, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 127
        gunModel[126].setRotationPoint(-20F, -7F, -4.25F);

        gunModel[127].addShapeBox(-13F, 1.75F, -1.5F, 5, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // 128
        gunModel[127].setRotationPoint(-20F, -7F, -4.25F);

        gunModel[128].addShapeBox(-8F, 1.25F, 1.75F, 22, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 129
        gunModel[128].setRotationPoint(-20F, -7F, -4.25F);
        gunModel[128].rotateAngleZ = -0.08726646F;

        gunModel[129].addShapeBox(0F, 1.75F, -2F, 6, 10, 4, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -6.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 0.0F, -6.5F, 0.0F); // 130
        gunModel[129].setRotationPoint(-10F, -7F, -4.25F);

        gunModel[130].addShapeBox(0F, 1.75F, -2F, 17, 10, 4, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 131
        gunModel[130].setRotationPoint(-4.5F, -7F, -4.25F);

        gunModel[131].addShapeBox(0F, -3.25F, -1F, 13, 3, 2, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 132
        gunModel[131].setRotationPoint(-5.5F, -7F, -4.25F);

        gunModel[132].addShapeBox(0F, -0.25F, -1F, 11, 2, 2, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 133
        gunModel[132].setRotationPoint(-3.5F, -7F, -4.25F);

        gunModel[133].addShapeBox(0F, 1.75F, -2F, 7, 1, 4, 0F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 134
        gunModel[133].setRotationPoint(5.5F, -8F, -4.25F);

        gunModel[134].addShapeBox(0F, 1.75F, -2F, 6, 2, 4, 0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 135
        gunModel[134].setRotationPoint(6.5F, -10F, -4.25F);

        gunModel[135].addShapeBox(0F, 0.75F, -2F, 7, 4, 4, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // 136
        gunModel[135].setRotationPoint(-4.5F, 5F, -4.25F);

        gunModel[136].addShapeBox(0F, 0.75F, -2F, 7, 1, 4, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 137
        gunModel[136].setRotationPoint(-4.5F, 4F, -4.25F);

        gunModel[137].addShapeBox(0F, 0.75F, -2F, 7, 5, 4, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // 138
        gunModel[137].setRotationPoint(-5F, 9F, -4.25F);

        gunModel[138].addShapeBox(0F, 0.75F, -2F, 5, 3, 4, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // 139
        gunModel[138].setRotationPoint(-5F, 14F, -4.25F);

        gunModel[139].addShapeBox(0F, 0.75F, -2F, 6, 2, 4, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F); // 140
        gunModel[139].setRotationPoint(-5F, 17F, -4.25F);

        gunModel[140].addShapeBox(0F, 1.75F, -1.5F, 9, 1, 3, 0F, 0.0F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -1.25F, -0.25F, 0.0F, -1.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // 141
        gunModel[140].setRotationPoint(3F, 6.5F, -4.25F);

        gunModel[141].addShapeBox(7.5F, -1.75F, -1.5F, 1, 4, 3, 0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F); // 142
        gunModel[141].setRotationPoint(3F, 6.5F, -4.25F);

        gunModel[142].addShapeBox(0F, 0.75F, -2F, 2, 4, 4, 0F, -1.0F, 0.0F, 0.0F, 0.0F, -2.75F, -0.5F, 0.0F, -2.75F, -0.5F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, 0.0F, 0.0F); // 143
        gunModel[142].setRotationPoint(1F, 5F, -4.25F);

        gunModel[143].addShapeBox(1F, -0.25F, -0.5F, 5, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // 144
        gunModel[143].setRotationPoint(1F, 5F, -4.25F);

        gunModel[144].addShapeBox(0F, -3F, 4F, 2, 6, 3, 0F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F); // 145
        gunModel[144].setRotationPoint(-28F, -15F, -22.25F);

        gunModel[145].addShapeBox(0F, -3F, -0.5F, 2, 2, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // 146
        gunModel[145].setRotationPoint(-28F, -15F, -15.25F);

        gunModel[146].addShapeBox(0F, 2F, -0.5F, 2, 2, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // 147
        gunModel[146].setRotationPoint(-28F, -15F, -15.25F);

        gunModel[147].addShapeBox(2F, -1F, -0.5F, 2, 2, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 148
        gunModel[147].setRotationPoint(-28F, -15F, -15.25F);

        gunModel[148].addShapeBox(2F, -2.5F, -0.5F, 2, 2, 5, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // 149
        gunModel[148].setRotationPoint(-28F, -15F, -15.25F);

        gunModel[149].addShapeBox(2F, 0.5F, -0.5F, 2, 2, 5, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // 150
        gunModel[149].setRotationPoint(-28F, -15F, -15.25F);

        gunModel[150].addShapeBox(4F, -1.5F, 0.5F, 39, 3, 3, 0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F); // 151
        gunModel[150].setRotationPoint(-28F, -15F, -15.25F);

        gunModel[151].addShapeBox(-24F, -1.5F, -4.5F, 7, 3, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 152
        gunModel[151].setRotationPoint(40F, -15F, -11.25F);

        gunModel[152].addShapeBox(-25F, -1.5F, -4.5F, 1, 3, 5, 0F, 0.0F, -0.25F, -1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -1.25F, 0.0F, -0.25F, -1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -1.25F); // 153
        gunModel[152].setRotationPoint(40F, -15F, -11.25F);

        gunModel[153].addShapeBox(-17F, -1.5F, -4.5F, 1, 3, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -1.25F, 0.0F, -0.25F, -1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -1.25F, 0.0F, -0.25F, -1.25F, 0.0F, 0.0F, 0.0F); // 154
        gunModel[153].setRotationPoint(40F, -15F, -11.25F);

        gunModel[154].addShapeBox(-23F, -1.5F, -3.5F, 3, 3, 3, 0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F); // 155
        gunModel[154].setRotationPoint(47F, -15F, -11.25F);

        gunModel[155].addShapeBox(-20F, -1F, -3F, 19, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 156
        gunModel[155].setRotationPoint(47F, -15F, -11.25F);

        gunModel[156].addShapeBox(-2F, -6.25F, -0.5F, 2, 2, 4, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // 157
        gunModel[156].setRotationPoint(-28F, -15F, -11.25F);

        gunModel[157].addShapeBox(2F, -6.25F, -0.5F, 2, 2, 4, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // 158
        gunModel[157].setRotationPoint(-28F, -15F, -11.25F);

        gunModel[158].addShapeBox(0F, -6.25F, -0.5F, 2, 2, 1, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 159
        gunModel[158].setRotationPoint(-28F, -15F, -11.25F);

        gunModel[159].addShapeBox(-1F, -1F, 0.75F, 3, 2, 2, 0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F); // 160
        gunModel[159].setRotationPoint(-28F, -15F, -15.25F);

        gunModel[160].addShapeBox(-23F, -4.5F, -4F, 2, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F); // 161
        gunModel[160].setRotationPoint(48F, -15F, -11.25F);

        gunModel[161].addShapeBox(-23F, -4.5F, -6F, 2, 9, 2, 0F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 162
        gunModel[161].setRotationPoint(48F, -15F, -11.25F);

        gunModel[162].addShapeBox(-23F, -4.5F, -0.5F, 2, 9, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // 163
        gunModel[162].setRotationPoint(48F, -15F, -11.25F);

        gunModel[163].addShapeBox(-22.5F, 2.5F, -6F, 4, 3, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // 164
        gunModel[163].setRotationPoint(48F, -15F, -11.25F);

        gunModel[164].addShapeBox(-22.5F, 3.5F, -4F, 4, 2, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // 165
        gunModel[164].setRotationPoint(48F, -15F, -11.25F);

        gunModel[165].addShapeBox(-22.5F, -2.5F, 1F, 4, 8, 6, 0F, 0.0F, 0.0F, 0.05F, 0.0F, 0.0F, 0.05F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.05F, 0.0F, 0.5F, 0.05F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // 166
        gunModel[165].setRotationPoint(48F, -15F, -11.25F);

        gunModel[166].addShapeBox(0.5F, -6F, -1F, 4, 12, 2, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // 167
        gunModel[166].setRotationPoint(25F, -15F, -4.25F);
        gunModel[166].rotateAngleX = -0.13962634F;

        gunModel[167].addShapeBox(0.5F, -6F, -1F, 4, 12, 2, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // 168
        gunModel[167].setRotationPoint(25F, -15F, -4.25F);
        gunModel[167].rotateAngleX = -0.40142572F;

        gunModel[168].addShapeBox(0.5F, -6F, -1F, 4, 12, 2, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // 169
        gunModel[168].setRotationPoint(25F, -15F, -4.25F);
        gunModel[168].rotateAngleX = -0.6632251F;

        gunModel[169].addShapeBox(0.5F, -6F, -1F, 4, 12, 2, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // 170
        gunModel[169].setRotationPoint(25F, -15F, -4.25F);
        gunModel[169].rotateAngleX = -0.9250245F;

        gunModel[170].addShapeBox(0.5F, -6F, -1F, 4, 12, 2, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // 171
        gunModel[170].setRotationPoint(25F, -15F, -4.25F);
        gunModel[170].rotateAngleX = -1.7104226F;

        gunModel[171].addShapeBox(0.5F, -6F, -1F, 4, 12, 2, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // 172
        gunModel[171].setRotationPoint(25F, -15F, -4.25F);
        gunModel[171].rotateAngleX = -1.9722221F;

        gunModel[172].addShapeBox(0.5F, -6F, -1F, 4, 12, 2, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // 173
        gunModel[172].setRotationPoint(25F, -15F, -4.25F);
        gunModel[172].rotateAngleX = -1.4486233F;

        gunModel[173].addShapeBox(0.5F, -6F, -1F, 4, 12, 2, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // 174
        gunModel[173].setRotationPoint(25F, -15F, -4.25F);
        gunModel[173].rotateAngleX = -1.1868238F;

        gunModel[174].addShapeBox(0.5F, -6F, -1F, 4, 12, 2, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // 175
        gunModel[174].setRotationPoint(25F, -15F, -4.25F);
        gunModel[174].rotateAngleX = -3.0194197F;

        gunModel[175].addShapeBox(0.5F, -6F, -1F, 4, 12, 2, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // 176
        gunModel[175].setRotationPoint(25F, -15F, -4.25F);
        gunModel[175].rotateAngleX = -2.7576203F;

        gunModel[176].addShapeBox(0.5F, -6F, -1F, 4, 12, 2, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // 177
        gunModel[176].setRotationPoint(25F, -15F, -4.25F);
        gunModel[176].rotateAngleX = -2.4958208F;

        gunModel[177].addShapeBox(0.5F, -6F, -1F, 4, 12, 2, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // 178
        gunModel[177].setRotationPoint(25F, -15F, -4.25F);
        gunModel[177].rotateAngleX = -2.2340214F;

        gunModel[178].addShapeBox(-20.6F, -4.5F, -1F, 2, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 179
        gunModel[178].setRotationPoint(48F, -15F, -11.25F);

        gunModel[179].addShapeBox(-23F, 2F, -2.75F, 19, 5, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 180
        gunModel[179].setRotationPoint(11F, -15F, -11.25F);

        gunModel[180].addShapeBox(-23F, 2F, -3.75F, 10, 10, 5, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // 181
        gunModel[180].setRotationPoint(32F, -15F, -11.25F);

        gunModel[181].addShapeBox(-23F, 2F, -2.75F, 2, 5, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 182
        gunModel[181].setRotationPoint(30F, -15F, -11.25F);

        gunModel[182].addShapeBox(-23F, 2F, -3.75F, 2, 5, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 183
        gunModel[182].setRotationPoint(41.5F, -15F, -11.25F);

        gunModel[183].addShapeBox(-23F, 2F, -3.75F, 2, 5, 5, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, -1.0F, -0.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // 184
        gunModel[183].setRotationPoint(41.5F, -10F, -11.25F);

        gunModel[184].addShapeBox(-23F, 2F, -3.75F, 2, 5, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 185
        gunModel[184].setRotationPoint(43.5F, -15F, -11.25F);

        gunModel[185].addShapeBox(0F, -6F, -1F, 9, 12, 2, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // 186
        gunModel[185].setRotationPoint(13F, -15F, -4.25F);
        gunModel[185].rotateAngleX = -0.7853982F;

        gunModel[186].addShapeBox(0F, -6F, -1F, 9, 12, 2, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // 187
        gunModel[186].setRotationPoint(13F, -15F, -4.25F);
        gunModel[186].rotateAngleX = -0.5235988F;

        gunModel[187].addShapeBox(0F, -6F, -1F, 9, 12, 2, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // 188
        gunModel[187].setRotationPoint(13F, -15F, -4.25F);
        gunModel[187].rotateAngleX = -0.2617994F;

        gunModel[188].addShapeBox(0F, -6F, -1F, 9, 12, 2, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // 189
        gunModel[188].setRotationPoint(13F, -15F, -4.25F);

        gunModel[189].addShapeBox(0F, -6F, -1F, 9, 12, 2, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // 190
        gunModel[189].setRotationPoint(13F, -15F, -4.25F);
        gunModel[189].rotateAngleX = 0.2617994F;

        gunModel[190].addShapeBox(0F, -6F, -1F, 9, 12, 2, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // 191
        gunModel[190].setRotationPoint(13F, -15F, -4.25F);
        gunModel[190].rotateAngleX = 0.5235988F;

        gunModel[191].addShapeBox(0F, -6F, -1F, 9, 12, 2, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // 192
        gunModel[191].setRotationPoint(13F, -15F, -4.25F);
        gunModel[191].rotateAngleX = 0.7853982F;

        gunModel[192].addShapeBox(0F, -6F, -1F, 7, 1, 2, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // 193
        gunModel[192].setRotationPoint(-12F, -15F, -4.25F);
        gunModel[192].rotateAngleX = -1.2217305F;

        gunModel[193].addShapeBox(0F, -6F, -1F, 7, 1, 2, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // 194
        gunModel[193].setRotationPoint(-12F, -15F, -4.25F);
        gunModel[193].rotateAngleX = -0.9599311F;

        gunModel[194].addShapeBox(0F, -6F, -1F, 7, 1, 2, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // 195
        gunModel[194].setRotationPoint(-12F, -15F, -4.25F);
        gunModel[194].rotateAngleX = -0.6981317F;

        gunModel[195].addShapeBox(0F, -6F, -1F, 7, 1, 2, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // 196
        gunModel[195].setRotationPoint(-12F, -15F, -4.25F);
        gunModel[195].rotateAngleX = -1.4835298F;

        gunModel[196].addShapeBox(0F, -6F, -1F, 7, 1, 2, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // 197
        gunModel[196].setRotationPoint(-12F, -15F, -4.25F);
        gunModel[196].rotateAngleX = -0.17453294F;

        gunModel[197].addShapeBox(0F, -6F, -1F, 7, 1, 2, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // 198
        gunModel[197].setRotationPoint(-12F, -15F, -4.25F);
        gunModel[197].rotateAngleX = -0.43633232F;

        gunModel[198].addShapeBox(0F, -6.5F, 3F, 2, 6, 2, 0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.25F, -4.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 199
        gunModel[198].setRotationPoint(59.5F, -15F, -4.25F);

        gunModel[199].addShapeBox(0F, -8.5F, 3.5F, 2, 2, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 200
        gunModel[199].setRotationPoint(59.5F, -15F, -4.25F);

        gunModel[200].addShapeBox(0F, -10F, 3F, 2, 1, 2, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 201
        gunModel[200].setRotationPoint(59.5F, -15F, -4.25F);

        gunModel[201].addShapeBox(0F, -9F, 3F, 2, 1, 2, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // 202
        gunModel[201].setRotationPoint(59.5F, -15F, -4.25F);

        gunModel[202].addShapeBox(0F, 6.75F, 0.75F, 5, 4, 2, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 203
        gunModel[202].setRotationPoint(-1.5F, -7F, -4.25F);

        gunModel[203].addShapeBox(8F, 4.75F, 1.25F, 5, 4, 2, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 204
        gunModel[203].setRotationPoint(-1.5F, -7F, -4.25F);

        gunModel[204].addShapeBox(0F, 3F, -5.75F, 10, 7, 4, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 205
        gunModel[204].setRotationPoint(-1F, -7F, -4.25F);

        gunModel[205].addShapeBox(0F, 2F, -9.75F, 1, 5, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 206
        gunModel[205].setRotationPoint(22.5F, -15F, -4.25F);

        gunModel[206].addShapeBox(0F, -6F, -1F, 12, 1, 2, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // 207
        gunModel[206].setRotationPoint(-5F, -15F, -4.25F);
        gunModel[206].rotateAngleX = -2.6179938F;

        gunModel[207].addShapeBox(0F, -6F, -1F, 12, 1, 2, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // 208
        gunModel[207].setRotationPoint(-5F, -15F, -4.25F);
        gunModel[207].rotateAngleX = -3.6651914F;

        gunModel[208].addShapeBox(0F, -6F, -1F, 12, 1, 2, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // 209
        gunModel[208].setRotationPoint(-5F, -15F, -4.25F);
        gunModel[208].rotateAngleX = -3.403392F;

        gunModel[209].addShapeBox(0F, -6F, -1F, 12, 1, 2, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // 210
        gunModel[209].setRotationPoint(-5F, -15F, -4.25F);
        gunModel[209].rotateAngleX = -3.1415927F;

        gunModel[210].addShapeBox(0F, -6F, -1F, 12, 1, 2, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // 211
        gunModel[210].setRotationPoint(-5F, -15F, -4.25F);
        gunModel[210].rotateAngleX = -2.8797932F;

        gunModel[211].addShapeBox(0F, -6F, -1F, 12, 1, 2, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // 212
        gunModel[211].setRotationPoint(-5F, -15F, -4.25F);
        gunModel[211].rotateAngleX = -2.3561945F;

        gunModel[212].addShapeBox(0F, -6F, -1F, 12, 1, 2, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // 213
        gunModel[212].setRotationPoint(-5F, -15F, -4.25F);
        gunModel[212].rotateAngleX = -3.9269907F;

        gunModel[213].addShapeBox(0F, -6.5F, 3F, 1, 6, 2, 0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -4.0F, 0.0F, 0.25F, -4.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // 214
        gunModel[213].setRotationPoint(-11F, -15F, -4.25F);

        gunModel[214].addShapeBox(3.5F, -6.5F, 3F, 1, 6, 2, 0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -4.0F, 0.0F, 0.25F, -4.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // 215
        gunModel[214].setRotationPoint(-11F, -15F, -4.25F);

        gunModel[215].addShapeBox(4.75F, -6.5F, 3F, 1, 1, 2, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.25F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.5F, 0.0F, -0.25F, -0.5F); // 216
        gunModel[215].setRotationPoint(-11F, -15F, -4.25F);

        gunModel[216].addShapeBox(0F, -7F, 7F, 10, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 217
        gunModel[216].setRotationPoint(-9.25F, -15F, -4.25F);

        gunModel[217].addShapeBox(0F, -5F, 7F, 10, 3, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 218
        gunModel[217].setRotationPoint(-9.25F, -15F, -4.25F);

        gunModel[218].addShapeBox(0F, -6F, 7F, 3, 1, 2, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 219
        gunModel[218].setRotationPoint(-9.25F, -15F, -4.25F);

        gunModel[219].addShapeBox(7F, -6F, 7F, 3, 1, 2, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // 220
        gunModel[219].setRotationPoint(-9.25F, -15F, -4.25F);

        gunModel[220].addShapeBox(5F, -6F, 6F, 1, 1, 4, 0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // 221
        gunModel[220].setRotationPoint(-9.75F, -15F, -4.25F);

        gunModel[221].addShapeBox(6F, -6F, 6F, 1, 1, 4, 0F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, -0.25F, 0.0F, 0.0F); // 222
        gunModel[221].setRotationPoint(-9.75F, -15F, -4.25F);

        gunModel[222].addShapeBox(4F, -6F, 6F, 1, 1, 4, 0F, 0.5F, 0.0F, -1.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, -1.25F); // 223
        gunModel[222].setRotationPoint(-9.75F, -15F, -4.25F);

        gunModel[223].addShapeBox(0F, -4F, 4F, 1, 1, 3, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 224
        gunModel[223].setRotationPoint(-9F, -14.5F, -4.25F);

        gunModel[224].addShapeBox(2.75F, -4F, 4F, 1, 1, 3, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 225
        gunModel[224].setRotationPoint(-9F, -14.5F, -4.25F);

        gunModel[225].addShapeBox(0F, -7.5F, 3F, 5, 1, 2, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // 226
        gunModel[225].setRotationPoint(-11F, -15F, -4.25F);

        gunModel[226].addShapeBox(0F, -8F, 2.5F, 3, 1, 4, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // 227
        gunModel[226].setRotationPoint(-11.25F, -15F, -4.25F);

        gunModel[227].addShapeBox(0F, -9F, 2.5F, 3, 1, 1, 0F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // 228
        gunModel[227].setRotationPoint(-11.25F, -15F, -4.25F);

        gunModel[228].addShapeBox(0F, -10F, 2.5F, 3, 2, 1, 0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // 229
        gunModel[228].setRotationPoint(-11.25F, -16F, -4.25F);

        gunModel[229].addShapeBox(0F, -11F, 2.5F, 3, 1, 1, 0F, -0.75F, -0.5F, -0.25F, -0.75F, -0.5F, -0.25F, -0.75F, -0.5F, -0.25F, -0.75F, -0.5F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F); // 230
        gunModel[229].setRotationPoint(-11.25F, -16F, -4.25F);

        gunModel[230].addShapeBox(0F, -11F, 2.5F, 3, 1, 1, 0F, -1.25F, -0.25F, -0.25F, -1.25F, -0.25F, -0.25F, -1.25F, -0.25F, -0.25F, -1.25F, -0.25F, -0.25F, -0.75F, -0.5F, -0.25F, -0.75F, -0.5F, -0.25F, -0.75F, -0.5F, -0.25F, -0.75F, -0.5F, -0.25F); // 231
        gunModel[230].setRotationPoint(-11.25F, -16F, -4.25F);

        gunModel[231].addShapeBox(0F, -10F, 4F, 3, 2, 1, 0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // 232
        gunModel[231].setRotationPoint(-11.25F, -16F, -3.25F);

        gunModel[232].addShapeBox(0F, -9F, 4F, 3, 1, 1, 0F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // 233
        gunModel[232].setRotationPoint(-11.25F, -15F, -3.25F);

        gunModel[233].addShapeBox(0F, -11F, 4F, 3, 1, 1, 0F, -0.75F, -0.5F, -0.25F, -0.75F, -0.5F, -0.25F, -0.75F, -0.5F, -0.25F, -0.75F, -0.5F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F); // 234
        gunModel[233].setRotationPoint(-11.25F, -16F, -3.25F);

        gunModel[234].addShapeBox(0F, -11F, 3F, 3, 1, 1, 0F, -1.25F, -0.25F, -0.25F, -1.25F, -0.25F, -0.25F, -1.25F, -0.25F, -0.25F, -1.25F, -0.25F, -0.25F, -0.75F, -0.5F, -0.25F, -0.75F, -0.5F, -0.25F, -0.75F, -0.5F, -0.25F, -0.75F, -0.5F, -0.25F); // 235
        gunModel[234].setRotationPoint(-11.25F, -16F, -2.25F);

        gunModel[235].addShapeBox(2.5F, -9F, 4F, 1, 1, 1, 0F, 0.0F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // 236
        gunModel[235].setRotationPoint(-11.25F, -15F, -4.25F);

        gunModel[236].addShapeBox(2.5F, -9F, 2.5F, 1, 1, 1, 0F, 0.0F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // 237
        gunModel[236].setRotationPoint(-11.25F, -15F, -4.25F);

        gunModel[237].addShapeBox(3F, -9F, 3F, 2, 1, 2, 0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // 238
        gunModel[237].setRotationPoint(-11F, -15F, -4.25F);

        gunModel[238].addShapeBox(3F, -9F, 3F, 2, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F); // 239
        gunModel[238].setRotationPoint(-11F, -14F, -4.25F);

        gunModel[239].addShapeBox(0F, -6F, 1F, 2, 5, 2, 0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F); // 240
        gunModel[239].setRotationPoint(5F, -15F, -15.25F);

        gunModel[240].addShapeBox(-8F, 1.25F, -2.75F, 22, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 241
        gunModel[240].setRotationPoint(-20F, -7F, -4.25F);
        gunModel[240].rotateAngleZ = -0.08726646F;

        gunModel[241].addShapeBox(-8.4F, 0.75F, -1.5F, 1, 2, 3, 0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F); // 242
        gunModel[241].setRotationPoint(1F, -7F, -4.25F);
        gunModel[241].rotateAngleZ = 0.5235988F;

        gunModel[242].addShapeBox(-8.4F, 0.75F, -1.5F, 1, 2, 3, 0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F); // 243
        gunModel[242].setRotationPoint(1F, -7F, -4.25F);
        gunModel[242].rotateAngleZ = -0.5235988F;


        defaultGripModel = new ModelRendererTurbo[5];
        defaultGripModel[0] = new ModelRendererTurbo(this, 129, 153, textureX, textureY); // 01
        defaultGripModel[1] = new ModelRendererTurbo(this, 401, 145, textureX, textureY); // 02
        defaultGripModel[2] = new ModelRendererTurbo(this, 433, 145, textureX, textureY); // 03
        defaultGripModel[3] = new ModelRendererTurbo(this, 97, 217, textureX, textureY); // 04
        defaultGripModel[4] = new ModelRendererTurbo(this, 177, 153, textureX, textureY); // 05

        defaultGripModel[0].addShapeBox(0F, 1.75F, -2F, 7, 5, 4, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F); // 01
        defaultGripModel[0].setRotationPoint(14.5F, -12F, -4.25F);

        defaultGripModel[1].addShapeBox(0F, 1.75F, -2F, 6, 6, 4, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -1.0F, -0.5F, -0.25F, 0.0F, -5.0F, -0.25F, 0.0F, -5.0F, -0.25F, -1.0F, -0.5F, -0.25F); // 02
        defaultGripModel[1].setRotationPoint(14.75F, -8.5F, -4.25F);

        defaultGripModel[2].addShapeBox(0F, 1.75F, -2F, 5, 8, 4, 0F, 0.0F, -4.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -4.5F, -0.25F, -3.0F, 0.0F, -0.25F, 2.5F, -1.0F, -0.25F, 2.5F, -1.0F, -0.25F, -3.0F, 0.0F, -0.25F); // 03
        defaultGripModel[2].setRotationPoint(15.75F, -7.5F, -4.25F);

        defaultGripModel[3].addShapeBox(0F, 1.75F, -2F, 5, 13, 4, 0F, 0.0F, -1.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, -4.0F, -0.25F, -0.5F, -4.0F, -0.25F, 0.0F, 0.0F, -0.25F); // 04
        defaultGripModel[3].setRotationPoint(18.75F, -0.5F, -4.25F);

        defaultGripModel[4].addShapeBox(0F, 1.75F, -2F, 7, 4, 4, 0F, -4.5F, 0.0F, -0.25F, 0.0F, -3.0F, -0.25F, 0.0F, -3.0F, -0.25F, -4.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // 05
        defaultGripModel[4].setRotationPoint(18.75F, 8.5F, -4.25F);


        ammoModel = new ModelRendererTurbo[27];
        ammoModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // 001
        ammoModel[1] = new ModelRendererTurbo(this, 161, 1, textureX, textureY); // 002
        ammoModel[2] = new ModelRendererTurbo(this, 321, 1, textureX, textureY); // 003
        ammoModel[3] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // 004
        ammoModel[4] = new ModelRendererTurbo(this, 161, 17, textureX, textureY); // 005
        ammoModel[5] = new ModelRendererTurbo(this, 321, 17, textureX, textureY); // 006
        ammoModel[6] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // 007
        ammoModel[7] = new ModelRendererTurbo(this, 161, 33, textureX, textureY); // 008
        ammoModel[8] = new ModelRendererTurbo(this, 321, 33, textureX, textureY); // 009
        ammoModel[9] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // 010
        ammoModel[10] = new ModelRendererTurbo(this, 161, 49, textureX, textureY); // 011
        ammoModel[11] = new ModelRendererTurbo(this, 321, 49, textureX, textureY); // 012
        ammoModel[12] = new ModelRendererTurbo(this, 377, 129, textureX, textureY); // 013
        ammoModel[13] = new ModelRendererTurbo(this, 417, 129, textureX, textureY); // 014
        ammoModel[14] = new ModelRendererTurbo(this, 457, 129, textureX, textureY); // 015
        ammoModel[15] = new ModelRendererTurbo(this, 1, 137, textureX, textureY); // 016
        ammoModel[16] = new ModelRendererTurbo(this, 41, 137, textureX, textureY); // 017
        ammoModel[17] = new ModelRendererTurbo(this, 81, 137, textureX, textureY); // 018
        ammoModel[18] = new ModelRendererTurbo(this, 121, 137, textureX, textureY); // 019
        ammoModel[19] = new ModelRendererTurbo(this, 161, 137, textureX, textureY); // 020
        ammoModel[20] = new ModelRendererTurbo(this, 201, 137, textureX, textureY); // 021
        ammoModel[21] = new ModelRendererTurbo(this, 241, 137, textureX, textureY); // 022
        ammoModel[22] = new ModelRendererTurbo(this, 281, 137, textureX, textureY); // 023
        ammoModel[23] = new ModelRendererTurbo(this, 321, 137, textureX, textureY); // 024
        ammoModel[24] = new ModelRendererTurbo(this, 409, 177, textureX, textureY); // 025
        ammoModel[25] = new ModelRendererTurbo(this, 441, 185, textureX, textureY); // 026
        ammoModel[26] = new ModelRendererTurbo(this, 273, 193, textureX, textureY); // 027

        ammoModel[0].addShapeBox(0F, -0.5F, -6F, 65, 1, 12, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 001
        ammoModel[0].setRotationPoint(-102F, -15F, -4.25F);

        ammoModel[1].addShapeBox(0F, -0.5F, -6F, 65, 1, 12, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 002
        ammoModel[1].setRotationPoint(-102F, -15F, -4.25F);
        ammoModel[1].rotateAngleX = 1.5707964F;

        ammoModel[2].addShapeBox(0F, -0.5F, -6F, 65, 1, 12, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 003
        ammoModel[2].setRotationPoint(-102F, -15F, -4.25F);
        ammoModel[2].rotateAngleX = 1.0471976F;

        ammoModel[3].addShapeBox(0F, -0.5F, -6F, 65, 1, 12, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 004
        ammoModel[3].setRotationPoint(-102F, -15F, -4.25F);
        ammoModel[3].rotateAngleX = 0.7853982F;

        ammoModel[4].addShapeBox(0F, -0.5F, -6F, 65, 1, 12, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 005
        ammoModel[4].setRotationPoint(-102F, -15F, -4.25F);
        ammoModel[4].rotateAngleX = 0.2617994F;

        ammoModel[5].addShapeBox(0F, -0.5F, -6F, 65, 1, 12, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 006
        ammoModel[5].setRotationPoint(-102F, -15F, -4.25F);
        ammoModel[5].rotateAngleX = 0.5235988F;

        ammoModel[6].addShapeBox(0F, -0.5F, -6F, 65, 1, 12, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 007
        ammoModel[6].setRotationPoint(-102F, -15F, -4.25F);
        ammoModel[6].rotateAngleX = 1.3089969F;

        ammoModel[7].addShapeBox(0F, -0.5F, -6F, 65, 1, 12, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 008
        ammoModel[7].setRotationPoint(-102F, -15F, -4.25F);
        ammoModel[7].rotateAngleX = -1.3089969F;

        ammoModel[8].addShapeBox(0F, -0.5F, -6F, 65, 1, 12, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 009
        ammoModel[8].setRotationPoint(-102F, -15F, -4.25F);
        ammoModel[8].rotateAngleX = -0.2617994F;

        ammoModel[9].addShapeBox(0F, -0.5F, -6F, 65, 1, 12, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 010
        ammoModel[9].setRotationPoint(-102F, -15F, -4.25F);
        ammoModel[9].rotateAngleX = -0.5235988F;

        ammoModel[10].addShapeBox(0F, -0.5F, -6F, 65, 1, 12, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 011
        ammoModel[10].setRotationPoint(-102F, -15F, -4.25F);
        ammoModel[10].rotateAngleX = -1.0471976F;

        ammoModel[11].addShapeBox(0F, -0.5F, -6F, 65, 1, 12, 0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 012
        ammoModel[11].setRotationPoint(-102F, -15F, -4.25F);
        ammoModel[11].rotateAngleX = -0.7853982F;

        ammoModel[12].addShapeBox(0F, -0.5F, -7F, 2, 1, 14, 0F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F); // 013
        ammoModel[12].setRotationPoint(-37F, -15F, -4.25F);

        ammoModel[13].addShapeBox(0F, -0.5F, -7F, 2, 1, 14, 0F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F); // 014
        ammoModel[13].setRotationPoint(-37F, -15F, -4.25F);
        ammoModel[13].rotateAngleX = 0.2617994F;

        ammoModel[14].addShapeBox(0F, -0.5F, -7F, 2, 1, 14, 0F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F); // 015
        ammoModel[14].setRotationPoint(-37F, -15F, -4.25F);
        ammoModel[14].rotateAngleX = 0.5235988F;

        ammoModel[15].addShapeBox(0F, -0.5F, -7F, 2, 1, 14, 0F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F); // 016
        ammoModel[15].setRotationPoint(-37F, -15F, -4.25F);
        ammoModel[15].rotateAngleX = 1.3089969F;

        ammoModel[16].addShapeBox(0F, -0.5F, -7F, 2, 1, 14, 0F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F); // 017
        ammoModel[16].setRotationPoint(-37F, -15F, -4.25F);
        ammoModel[16].rotateAngleX = 1.0471976F;

        ammoModel[17].addShapeBox(0F, -0.5F, -7F, 2, 1, 14, 0F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F); // 018
        ammoModel[17].setRotationPoint(-37F, -15F, -4.25F);
        ammoModel[17].rotateAngleX = 0.7853982F;

        ammoModel[18].addShapeBox(0F, -0.5F, -7F, 2, 1, 14, 0F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F); // 019
        ammoModel[18].setRotationPoint(-37F, -15F, -4.25F);
        ammoModel[18].rotateAngleX = 2.8797932F;

        ammoModel[19].addShapeBox(0F, -0.5F, -7F, 2, 1, 14, 0F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F); // 020
        ammoModel[19].setRotationPoint(-37F, -15F, -4.25F);
        ammoModel[19].rotateAngleX = 2.6179938F;

        ammoModel[20].addShapeBox(0F, -0.5F, -7F, 2, 1, 14, 0F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F); // 021
        ammoModel[20].setRotationPoint(-37F, -15F, -4.25F);
        ammoModel[20].rotateAngleX = 2.3561945F;

        ammoModel[21].addShapeBox(0F, -0.5F, -7F, 2, 1, 14, 0F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F); // 022
        ammoModel[21].setRotationPoint(-37F, -15F, -4.25F);
        ammoModel[21].rotateAngleX = 2.0943952F;

        ammoModel[22].addShapeBox(0F, -0.5F, -7F, 2, 1, 14, 0F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F); // 023
        ammoModel[22].setRotationPoint(-37F, -15F, -4.25F);
        ammoModel[22].rotateAngleX = 1.8325957F;

        ammoModel[23].addShapeBox(0F, -0.5F, -7F, 2, 1, 14, 0F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F, 0.0F, 0.325F, -0.75F); // 024
        ammoModel[23].setRotationPoint(-37F, -15F, -4.25F);
        ammoModel[23].rotateAngleX = 1.5707964F;

        ammoModel[24].addShapeBox(0F, -3F, -8F, 4, 6, 16, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // 025
        ammoModel[24].setRotationPoint(-106F, -15F, -4.25F);

        ammoModel[25].addShapeBox(0F, -8F, -8F, 4, 5, 16, 0F, 0.0F, 0.0F, -4.5F, 0.0F, 0.0F, -4.5F, 0.0F, 0.0F, -4.5F, 0.0F, 0.0F, -4.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // 026
        ammoModel[25].setRotationPoint(-106F, -15F, -4.25F);

        ammoModel[26].addShapeBox(0F, 3F, -8F, 4, 5, 16, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -4.5F, 0.0F, 0.0F, -4.5F, 0.0F, 0.0F, -4.5F, 0.0F, 0.0F, -4.5F); // 027
        ammoModel[26].setRotationPoint(-106F, -15F, -4.25F);
        hasFlash = true;
        hasArms = true;
        leftArmPos = new Vector3f(-0.12F, -0.15F, 0.15F);
        leftArmRot = new Vector3f(60.0F, 45.0F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.4F, -0.45F, -0.1F);
        leftArmReloadRot = new Vector3f(60.0F, 20.0F, 0.0F);
        rightArmPos = new Vector3f(0.225F, -0.6F, 0.2F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -90.0F);
        rightArmReloadPos = new Vector3f(-0.4F, -0.25F, -0.6F);
        rightArmReloadRot = new Vector3f(-60.0F, 50.0F, -40.0F);
        rightArmScale = new Vector3f(0.8F, 1.0F, 0.8F);
        leftArmScale = new Vector3f(0.8F, 1.0F, 0.8F);
        rightHandAmmo = true;
        leftHandAmmo = false;
        animationType = EnumAnimationType.BACK_LOADED;
        fancyStance = true;
        stanceRotate = new Vector3f(20.0F, 0.0F, -70.0F);
        stanceTranslate = new Vector3f(0.0F, 0.0F, 0.0F);

        ShakeDistance = 1F;

        translateAll(15F, -10F, 0F);
        zoomOffset = 0.15F;
        zoomOffsetY = -0.145F;
        crouchZoom = -0.05F;

        flipAll();
    }
}